Michal Kus Entertainment Design for Games, Animation and Film Apr 20 – 22 Fri: 7pm to 10pm Sat/Sun 10am to 6pm $500

Yes, you will see Michal in person for all 3 days!

Yes, Michal will be working Hands On with you to critique your work
Yes, Michal will be doing do Paint Overs, Portfolio Reviews and will be talking directly
to YOU about concept design, the freelance world, and how to survive in the entertainment industry.

[Now is the time to Sign Up see Paypal link below for sign up and payment]

Michal Kus‘ passion for drawing began when he noticed that he liked to come up with his own shapes. This eventually led him to do some small time concept assignments when he was 19. After finishing his IT degree he decided to pursue his concept art passion instead of continuing a career in the IT sector. In 2011, he started his career officially as a full-time concept artist for ISOTX in Utrecht, Holland, where he developed a special passion for hardware design and vehicles in a variety of styles, ranging from steampunk, diesel punk, to sci-fi.

[see Paypal link below for sign up and payment]

Since 2013 working as a freelancer, Michal has worked in the game industry with clients such as Jellyfish Pictures, EA Games, Disney, Marvel, and Platige Image. His latest job was working at Sumo Digital as a senior concept artist on the Hitman franchise newest installment, coming out in late 2018.

Aside from freelancing, Michal is also an instructor at CGMA for drawing and render techniques for
hardware design and has given many workshops on concept art in entertainment design throughout
Europe at conferences like IFCC and Futuro. In his free time, He is developing his own personal project
“Project: 1952”, a story about an alternate setting of World War II.

Materials List

Traditional:
• Paper, sketchbook (A4/A5 format)
• Fineliners ( recommended brands: Copic Multiliner, Staedtler)
• Pencil ( HB hardness, nothing fancy)
• Sharpener
• Markers ( Recommended brand: Copic, shade range from N0 to N5)
• Ruler/ straight edge
Digital:
• laptop
• Wacom tablet
Workshop Schedule:
Main focus: Be a powerhouse of both Illustration and Design!

In this workshop, students will learn about design philosophy, how to explore shapes by using elements
from our own existing world, and how to extract that visual information with maximum creative efforts.
Understanding perspective, line drawing and rendering are all skills necessary to successfully showcase
your idea with the most clarity and efficiency. This workshop is great for people who love traditional
illustrative high end paintings but also want to learn how to come up with their own shapes and design.

Day 1 : Introduction/ Fundamentals of Design and Exploration Sketching (7-10pm)
Topics addressed:
-fundamentals of shape language when creating hardware designs
-ideation and exploration through thumbnail sketching
The first day will be dedicated to introductions between the instructor and the students so the instructor
can gauge the students’ skill levels and specific interests in what they want to take out of the three day
workshop. Michal will do a live traditional demo on a subject voted by the audience (ex. tank, space craft,
architecture) by making exploration sketches of different variations while taking questions from the
audience. Students can either choose to follow along digitally or traditionally on paper.

Day 2 : The Art of Line Drawing and Design Philosophy (10-6pm)
Topics addressed:
-basics of perspective for hardware design
-how to create a tighter line drawing from a sketch
-how to create orthographic sketches and 3-D blockouts
By student vote, Michal will pick one sketch from the previous day and will demo how to make a tighter
line drawing from the thumbnail. During this demo, Michal will go over the importance of using
perspective and effective reference images to accurately construct an appealing and functional design
that could exist in the real world. There will be portfolio reviews of the first half of the class after the demo.
Students can either choose to follow along digitally or traditionally on paper.

Day 3 : From Line Drawing to Full Render (10-6pm)
Topics addressed:
-fundamentals of color theory and lighting
-fundamentals of material surface rendering
-how to create a dynamic environment to tell a story with your hardware design
On the last day, the focus will be on rendering the hardware design in full color in a certain setting/
environment. Michal will demo how to paint a detailed production painting, and students will learn how to
tell a story with a single image through color and lighting. From finding reference images for creating
a dynamic setting, sketching thumbnails to explore different camera angles, to rendering the final painting,
Michal will go through the pipeline of how to take a sketch from rough to final render.
There will be portfolio reviews of the second half of the class after the demo.

*Remember: first ten people who sign up will receive an original pen mech sketch by Michal 

SILA MembersRemember to choose the Members Category for your 10% discount and Board members, ask for your special discount!


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all artwork ©2018 Michal Kus